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Water on a non-planar mesh

I have a non-planar mesh that is procedurally generated. This mesh is meant to be a river or lake and take the form of water, however, I can't find any way to render this mesh as water as every water...

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Lighting seams between objects

I have two separate objects, a face and a nose; however, as you can see from the Unity image, the lighting between the objects when rendered in Unity has seams. I'm trying to achieve seamless lighting...

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